Nwn still spell. As a fighter you get the 'Shield' feat for free, giving you some more AC to work with, and the kicker: Weapon Specialization: Unarmed Strike. Nwn still spell

 
 As a fighter you get the 'Shield' feat for free, giving you some more AC to work with, and the kicker: Weapon Specialization: Unarmed StrikeNwn still spell  The Battle Caster feat will extend this ability to preclude spell failure chances from medium armor, though heavy armor and shields will still inflict the failure penalty

It's nuts that spell works underground in 3rd edition. 5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm". So as one, you have to pick and choose your spells with care. * MAJOR * Monsters summoned depend now on class and alignment. Samael Sep 15, 2019 @ 12:41am. Polymorph Self: Innate spell level of subspells 3 → 4. Clerics can become extremely powerful melee builds in vanilla NWN thanks to the spell Divine Power, although they are not true "spellswords" in the same sense as wizards or sorcerers. Bards and Warlocks ignore ASF for light armour (and can ignore ASF for Medium with Battle Caster). Билды Невервинтер Найтс. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Description: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. Console Commands. i. Some use this term as an abbreviation for "general feat", which is more correctly a subcategory of feats. Feats like power attack, cleave, great cleave, Expertise, spell focus, spell penetration, arcane defense, still spell, weapon focus, weapon specialization, toughness. Unzip the file and copy "extrodfastcast. Descriptor (s): Component (s): Verbal. And no, it's not from something else. Contributed By: FFTHEWINNER. As above depending on UserType. If your module puts you up to get. You get 3 attacks and a base AB of 13 at level 20 plis decent spells. Copy the files potsc_resources. Another downside of still meta-magic is that you basically need to ignore the level 6 spells since you can't still them (without two more feats) and all require a somatic component. I just created and leveled up a sorcerer to 11 level. There is also an override version that can be used by. Only one. Summoning has been completely overhauled in Arelith. As above depending on UserType. They have no books, no mentors, no theories - just raw power that they direct at will. I had planned on learning spells without S components, but now I have to Still EVERY spell. Required for: Persistent Spell Specifics: Extended spells have their duration doubled, lasting twice as long as normal. But you can not use them effectively, since the moment you rest and you have to rest in order to switch to attacking spells, both the effects leave and now you no longer have the buffs at the ready. 35 is the result of a year-long love effort by community developers. Sorcerer/Wizard Spell List: Wizards share the same spell list as Sorcerers. This article is about the spell; for the feat, see Improved invisibility (feat). For damage spells: Silent/Still, Empower, and Maximise can ALL be situationally useful for damage spells. You're literally better off just progressing your base class than taking levels in it, making it what is termed a "trap". the 16FS/4fighter with practiced caster, will still ONLY get level 8 spells (as a 16 FS). Technically, Blackguards and Assassins do not cast proper spells in NWN2, but have a few feats. Thus a spell that last 1 round per level or such, will continue to benefit from increased levels. If you take epic spell focus, the DCs for that school will be 28 for lvl 1 spells and 36 for lvl 9 spells. Contributed By: FFTHEWINNER. NWN2 is more advanced but still has some degree of the same problems to modern eyes Both games also have a lot of mod support, a lot of fan-created downloadable playable content, and I believe there are still NWN1 persistent worlds running - basically tiny MMOs run by fans. Use: An extended spell occupies a spell slot one level higher than normal. This spell increases the size of a party member by 50%. Not sure what is happening for you guys, but if i see/hear anything will update. Though a petrified creature has the visual appearance of standing up, it is in fact still susceptible to prone conditions such as knockdown. 40. When I played in the Diamond Edition, when hasted, I could cast 3 spells consecutively in one Timestop without any problem. 2da Bugs. But it gets better. Enter the console command ConvertPortrait followed by the name of the image without the extension (e. It's terrible. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. All other dispel spells include Verbal, and NWN2 was updated to be the same. This article is about the effect; for the spell, see Haste (spell). Casting a Stilled Spell does NOT increase the spells DC. Bonus spell slots come from items and high wisdom. In other words, at levels 13, 16, 19, 22, 25, and 28. Change "Files of Type" to "package files ". home;. For example, if you can only cast up to level 3 spells, then you will be unable to learn a level 4 spell from a scroll. and also more colorful. Bonus feats: The epic shifter gains a bonus feat every three levels. It adds 1 level to spells and allows you to ignore arcane spell failure for wearing armor and/or using a shield. I'm a wizard and I don't know how to summon my familiar, plz help :(3 posts, 3/23/2022. Extend spell, to make spells last longer and Still spell, to avoid armor related spell failure are the most popular. That’s to kill the same 15 Frost Giants. I want to use extend spell or the spell that is more powerful (i forgot the name), but i thought i would be wasting space that i could use for the original spells of that level. Includes elemental, spider and wyvern lines. Neverwinter Nights Essentials (2021) Collection by MusicMoto. Bill Lumbergh's Neverwinter Nights Cleric FAQ (08/21/02, updated 9/27/02) heavyarms@istillhateyou. So if you want to cast 3st level spells, you need a Wisdom of 13. Wizard and sorcerer might be weaker than in NWN 1, but they are still most powerful classes In campaigns I never had any problems so far with using sorcerers. Also remember to use human or a race that have wizard or fighter as favored class to avoid xp penalty. Type of feat: metamagic (general feat) Prerequisite: ability to cast 1st level spells Specifics: Extended spells have their duration doubled, lasting twice as long as normal. The touch attack part is rolled against the touch AC of the creature, spell penetration only works if the spell have spell resistance. Extend Spell. For Neverwinter Nights: Hordes of the Underdark on the PC, Aurora Toolset Item Creation FAQ by DragonUser84. We’ve just released patch 8193. Both cleric and druid have good spells untop of there class bonuses. Login Store Community Support Change language View desktop website. As. FantasyObsessedRPGer. The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. Same as regular D&D, no verbal or somatic components. (A major issue for Sorcerers without the Still. This was how it was in table top or any of the games, like the original BGs (2e ADnD), and Neverwinter Nights 1 & 2 (3. Import Commands in the Options menu. thx. Arcane Defense. Needs some tweakng still, plus let me know what you think. for neverwinter nights 2 on the pc, numbered feat list by homm_syndrome. That said the class' defining feature is Sneak Attack and about 1/2 the bestiary is immune to it. Use: An extended spell occupies a spell slot one level higher than normal. Prohibited School: Illusion. I LOVE this style of play and made a very effective one. This build is extremly fun to play early, mid, and late game. Menu>>File>>Open. Fighter is ok as well but only if you want to go Auto-Still 3 (and equip armor while casting spells). But you need to be an insanely high level for that (over 20). Base mechanics can be found on NWNWiki. Since it had no somantic components, it is supposed to ignore the Arcane Spell Failure. Appropriate spells are automatically stilled when cast - no metamagic feat needs to be applied. 2. Level 15: Two feats here, Greater Spell Penetration and Spell Focus Necromancy (at level 15, you get Horrid Wilting which is an awesome necromancy spell. Type of feat: metamagic ( general feat) Prerequisite: ability to cast first-level spells. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Pick one or two spell schools and take epic spell focus to improve the DC further. especially if you can still stack fighter levels. As such NWN2 was for me, a great sequel after a disaster, though it comes more to what I want from the game, than quality of the game itself. TonyK October 12, 2020,. 3: Darkfire, Magic Vestment, Extended Aid, and fill the rest with Divine Power. But there are advantages to being a wizard: 4 pre-epic bonus feats, that they can use for metamagic feats. Skill points: 4 + int modifier. Soothing Darkness Sep 9, 2018 @ 5:24pm. you are probably THE best long term nwn builder in the guild. Hit die: d8 Skill points: 4 + int modifier Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. Silent spell is used when silenced, still spell if there is arcane spell failure risk, extend spell for short and medium duration buffs, empower and maximize for damage dealing attacks, inflicting, and healing. Use: An extended spell occupies a spell slot one level higher than normal. -. At first level (not just when beginning the game), the spell allotment is increased, allowing a wizard to learn all cantrips and a number of. Use: An extended spell occupies a spell slot one level higher than normal. That will protect you from the "Silence" spell when you cast it on yourself while your enemy will still be affected. Categories Categories: Spells; Transmutation spells; Spells with icon;Which means I'm really still in the beginning. 3rd level sorcerer gets 3 first level only. Sunburst, a level 8 Wizard/Sorcerer Spell. This is a shame because one of the best buff spells is level 6. This is mostly usable by scripters to get the actual game data around certain otherwise hardcoded numbers. - Revised the module switch 70_AOE_IGNORE_SPELL_RESISTANCE, the switch will now ignore spell resistance but still allow spell immunity to work against AOE spells (without the immunity it makes all. e. Most spells have a limit on damage, but many do not for duration. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Prestige class tips []. I'm familiar with most DnD spells as written in the PHB, but a quick look into NWN 2 has reviled that many in the game haven't got any connection to the PHB. 3 posts, 8/16/2021. (Spell levels 0-3, 4-6, 7-9 respectively) as still spells automatically. Well, you still gain the majority of the monk's 'special' feats including spell resistance, +3 to your AC, and fists that count as +3 weapons when calculating damage reduction. Hi everyone, I have written a series of five articles on Wizard and Sorcerer Spellcasting Strategies for NWN 1 or NWN:EE. Use: A maximized spell occupies a spell slot three levels higher than normal. Neverwinter Nights Community Patch 1. Type of feat: metamagic (general feat) Prerequisite: ability to cast 1st level spells Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Cast the spell, select yourself. Menu. When they are prepared for battle, Wizards can use their spells to devastating effect. The spells. Alternatively, you can use the chat window to enter commands. I made some adjustments to WebShaman’s build Melee Mage (Wizard 40) written in 2008: put in Light, Medium and Heavy Armor Proficiency. To learn, prepare, or cast a spell, the Wizard must have an Intelligence score equal to at least 10 + the. com I've decided to use a similar layout to the Sorc FAQ posted by blah at GameFaqs. More of the "thinking mans caster" of the two (wizards and sorcerers) where the sorcerer. #10. jpg - no more than 16 characters in the name) in the portraits subdirectory, eg: DocumentsNeverwinter Nightsportraits. This energy allows them to perform amazing feats, such as healing themselves. Level 1: Enchant Arrow +1 - Every non-magical arrow an arcane archer nocks and lets fly becomes enchanted gaining a +1 enhancement bonus. See moreSpecifics: This feat allows the character to cast all spells of a given level range as still spells automatically. NUI, NWNEE, spellcasting. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). If I remove the armor it. It doesn't add Stop Time, Wish, Chain Contigency and other things. See the AuditFeats command for the list of feats supported by your version of the game. Specialist wizard gets one extra slot to narrow the gap a little. (C, B) Spell Penetration - a must for casters of offensive spells Still Spell - this would be most useful for a mage rather than a cleric, as you don't have. Sorcerers are not proficient with armor or shields. In other words, at levels 23, 26, and 29. Wizards have never been able to learn any spells they want. Generally the conjuration spell school is the best for low-level characters (though not so much for high-level ones), while necromancy has a lot of great instant-death spells that really benefit from high DC's at higher levels. #2. - This is the initial release of NWN Console Commands. 02. Some notes on spells. The first is as an erf file that can be imported into a module. I am not sure if this step is necessary but I read that this enables to modify original campaigns. blah's Neverwinter Nights Sorc FAQ v1. Spell level: bard 3; sorcerer/wizard 3; cleric with travel domain 5 Innate level: 3 School: transmutation Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 1 round / level Save: harmless Spell resistance: no Additional counterspells: slow Description: The target of this spell is hasted, gaining +4 bonus to dodge armor class, 1. While playing the NWN EE, I just thought Druid's Call Lightning spell is really great, because lightning strikes so many times when there are lots of enemies. Also, it makes round/level duration spells a lot more useful, like darkness, war cry, or haste. Eldritch Knight is a prestige class in NWN2. from good/evil or lesser mind blank will protect you from the stun. Empower is best for spells with d2. It's a . At each such opportunity, she can choose a metamagic feat, an item. The Wizard's strength is his spells. However at epic levels, a caster may select the automatic silent/still/quicken spell feats. Then, type DebugMode 1 and hit the enter/return key in order to enter. A Wizard must choose and prepare his spells ahead of time. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Specifics. Clerics still end up being by far the more user-friendly, and hybrid insanely well into warrior types with Divine Power and other assorted Cleric buffs, but Arcane users can be very powerful as well. levels 20, 22, 24 etc. As a fighter you get the 'Shield' feat for free, giving you some more AC to work with, and the kicker: Weapon Specialization: Unarmed Strike. 5 ? -armored ones have either an elven (or similar) magic-friendly armor, or they cast one spell lever lower than others (but thats no big difference on lvl11-13)- Want heavy armor with still spell, epic spells and more attack bonus? Take fighter, sooner the better. Good feats for Wizards aren't good feats for Barbarians. Feats. Empower spell is a feat available to spellcasters. Again, there is no "best" weapon until. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure. In other words, at levels 23, 26, and 29. Automatic still spell I and II would make the casting care-free for armored. Also this build is probably going to suck, you should also be using dragonslayer. Epic spells in NWN2 are implemented as feats. Use: A stilled spell occupies a spell slot one level higher than normal. e. Last edited by ★♫Dartnet♫★ ; Feb 8 @ 11:15am. Gnome is the Best Baldur's Gate Race, and Gnome Fighter Illusionist is the Best Baldur's Gate Build. Great. Prestige classes may add additional prohibited schools. Because melee mages are absolutely a thing in NWN, both pure and multiclassed, and they are viable enough. The short version is this: Get your casting stat high (cha for sorc and int for wiz). It's terrible. I choose to go all in with 38->50 Int for DC spell casting for all the good stuff. I had +12. Unlike with. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus . The console is called up by hitting the tilde ( ~) key. Moreover, she can imbue her equipment with unique. There are items with higher SR in SoU and HotU. I prefere to play whitout companion for more XP, so i chose to use unock as a spell. For powergaming, Cleric 28/Bard 2/RDD 10 is probably the best build in the game. The main changes were taking metamagic feats instead of improved combat casting and making concentration into an optional skill. 3. Arcane Spell Failure! This is a NIGHTMARE that will haunt these builds until they get Automatic Still Spell III, which invariably comes late in the build because they must build BAB in pre. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against. General. But in the enhanced edition, the third spell always glitches. Prerequisite: Ability to cast 1st-level spells. -Added Spell Swapping code for spontaneous casters, as per NWN2 rules. There are also epic feats to make you able to cast spells fully armored without spell fizzle (automatic still spell 1,2 and 3). With int buffed to the cap (+12) the DC will improve by +6. Also,From United States. 2da file has all the non-script information for setting up a spell, casting animations and so forth. Epic spells are powerful abilities which may be learned by epic characters once certain requirements are fulfilled. The Battle Caster feat will extend this ability to preclude spell failure chances from medium armor, though heavy armor and shields will still inflict the failure penalty. put in Automatic Still Spell III for full spell casting in Heavy Armor. Think of each spell as an individual bullet that you load into your memorised slots. Scythe Guard Bard(11), Red Dragon Disciple(10), Blackguard(19), Human A variant of one of the builds I did for Dew here . Wizard's base on their build from level 20+ with the epic feat's and spells they get they are alot of fun to play from a quick level up play test seeing how viable wizard's are after level 20 to 40 in the infinit dungeon . I still want them to have the same "feel" as the spells I remember from NWN2, so I don't want the flavour or the fundamental. The Neverwinter Nights 1 console lets us employ cheats by entering console commands. This series is one of the reasons Neverwinter Nights still exists 15 years later. A druid must choose and prepare her spells in advance. dm_allspells 1. In other words, at levels 23, 26, and 29. Or equip shield when needed Reply reply. Epic spell focuses on Necromancy (fort, will), Conjuration (fort + reflex) and Illusion (will/fort). 3rd level sorcerer gets 3 first level only. Appraiser. g Nahal's Reckless Dweomer, but can still be replenished from a regular passive 5% Wild Surge occurence. Builds Neverwinter Nights: Enhanced Edition. A Fighter/Mage is a hard thing to pull off in NWN. Wizards MUST memorize spells before casting. Home; Boards; News; Q&A; Community;. This is not the case with NWN. Don't go for dexterity in NWN, as long as you make a strength rogue it plays fine. menu. While hasted, all spellcasting times are cut in half. There's no parry/block animation at all. Hit Die: d4. 35 preview build. Type of Feat: Spell Prerequisite: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. Always minimum of 10, or (2 * Innate spell level) - 1. but have their limitations. - Fixed NWN:EE bug that sometimes causes monsters to ignore or stop attacking players. Diviners are capable of looking forward in time to anticipate what will happen next. the 16FS/4fighter with practiced caster, will still ONLY get level 8 spells (as a 16 FS). Specifics: This feat allows the character to cast all spells of a given level range as still spells automatically. NWN1 has no feats for casting in armor, except for Still Spell in pre-epic levels and Auto Still Feats in epic levels. When I examine it, the description reads "Spell scrolls bear magic runes and markings that enable them to store the magic of spells. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. Combat Casting. If the target already had a higher spell resistance, this spell has no effect. 2 levels of red wizard (so you get a trait at level 30) take warlock if you don't want a skillbased it. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell. Difficulty class (DC) is a number that describes how hard a particular action is, with higher numbers indicating harder actions. -> level cap for normal campaign. To learn such a feat during level up, a character must: be able to cast level 9 spells (the class which grants them the spells does not matter) or, for Warlocks only, be able to cast dark invocations1. They're worse off in NWN2 since there are spells like the Orb spells that ignore Spell Resistance and some of the casters you face in PvP might be Eldritch Knights who are better meleers than Monks anyways. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. The Wild Mage is a new class for Neverwinter Nights 2 ® based on the class of the same name from the 2nd edition Tome of Magic. This spell may be cast as a level 9 Persistent Spell. The spell to cast when facing spell casters, or when tripping a trap. Always minimum of 10, or (2 * Innate spell level) - 1. She even has Battle Caster, not that that should make any difference. It does, but with reduced effect (3d6 rather than 3d10 when there's a storm brewing above). I still want them to have the same "feel" as the spells I remember from NWN2, so I don't want the flavour or the fundamental. You have also have items that grant immunity, whether to fear alone or all mind spells. Then, type DebugMode 1 and hit the enter/return key in order to enter debug mode. Automatic Still Spell. navigation Fandom in: Feats in video games, Elements in Neverwinter Nights, Neverwinter Nights, and 2 more Still Spell (NWN) Edit Specifics: Still spells are cast. 5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm". Still Spell. put in Automatic Still Spell III for full spell casting in Heavy Armor. With int 38 the DCs will be +3 better, but then you have to find room for 6 Great int feats. I still can't find any definitive lists. If you try to cast healing on undead, however, the undead SR will comes into play. Use non-somatic spells in combat. Although mostly useful for gathering information, several divine spells help the caster in combat situations. It's not a particularly effective class in any way, shape, or form. Silent/Still Spell (choose one) is also very useful for extra Finger Of Death's. 1 works, 2 or 4 will fail, 3 will only use spell resistance. A bard casts arcane spells without any advance preparation, much like a sorcerer. Silent spell is if you get hit by a silence spell, which I wouldn't really worry about because I. There are two methods of entering commands. Monk. Seems like the halfling is useless. - Fixed NWN:EE bug that causes AoE spells to sometimes ignore monsters that has auras. Type of Feat: Metamagic. This feat may be. 6 level of red wizard. There are a handful of unused columns and almost all of them are not needed for a functional "spell". So Sorcerers max out 1 more spell slot/spell level. This one is Human, gets maxed Taunt and uses a Scythe for those massive crits. Arelith Monks enjoy many changes that benefit their martial and monk abilities. This one is Human, gets maxed Taunt and uses a Scythe for those massive crits. Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects. Playing NWN2 again. Most spells have a limit on damage, but many do not for duration. There were no limitations on which spells you picked- thus, there were Necromancers with no Necromancy spells memorized, who had specialized just to get that extra spell. None of these are optimal, and you should take them only if they're required or have some roleplay reason. However Quickened spells can still be cast thus two per round if a quickened and normal spell is. Level 2: Imbue Arrow - Allows the archer to fire an arrow that has the fireball spell cast upon it three times a day. (Each class can cast a subset of the game's spells, with overlap between classes. That's base intelligence (items and spells don't help), so with a 12 intelligence you could only cast level 2 spells. If we're talking specifically the OC, then Morag is a walk in the park even on. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. ^For truth However, to be fair Arcane spell users still end up being fairly dominant if you go for stuff like Iron Body + Auto Still Spell and some other stuff like that. Same for Lighting Reflexes, Iron Will and any feat that gives +X to a certain skill. Note: Spells with a duration. 67 meter radius) Duration: 1 round / level Save: none Spell resistance: yes no Additional counterspells: light Description: All creatures within the area of effect are shrouded in a. For the uninitiated,. Some of the spells included in this version of the spell pack include: Minor Flashes: Caster gains 5/+1 damage reduction. Your attributes have no effect on arcane spell failure. That means you can wear heavy armor and cast spells without penalty (still spell). No class restrictions. In nwn choosing any wizard spec at character creation does not give you advantage in that school, only 1 extra spell slot per level. Posted December 15, 2015. Eight level 9 spells / day, Nine level 5-8 spells / day, Ten level 1-4 spells / day. The server also uses a good deal of custom content, such as new spells, feats, skills, and prestige classes added from 3rd edition D&D-era source material. Description: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. The target takes 4d6 psychic damage and must make an Intelligence saving throw. Spells: A druid casts divine spells, which are drawn from the druid spell list. Sor/Wiz Spells . I would multiclass with Rogue as you will make better use of the skill points. A NUI widget that allows caster acces to their entire spellbook without a great deal of right clicking! It's very similar to the NWN2 widget spellcasters have access to. Extend Spell. Spiders are considered Vermin, but druid pet spells still affect them unlike the Dragon Companion(which can't benefit from pet buffs). You also want Keen Edge. The Wizard Build is a NWN Build for BioWare's cRPG Definition of 2002, Neverwinter Nights 1. 904) uploaded: this version to be used with the NWN EE v87. But there are advantages to being a wizard: 4 pre-epic bonus feats, that they can use for metamagic feats. What 5E HAS changed, is the splitting of the Sorcerer and Wizard spell lists. As an example, a Sorcerer could convert all level 3-9 slots, to purely variants of Flame Arrow (level 3, Fire damage), Ice Storm (level 4, Cold Damage) and Isaac’s Greater Missile Storm (level 6 , Magic damage). I love rogues in D&D. Improved Spell Resistance III. Special Capabilities. Should be scriptable. 0 multipler would mean caster level 20 at class level 5). Aug 12, 2002. A long-time Neverwinter Nights player and elder at the ECB guild (Epic Character Builders for Neverwinter Nights), both by age and seniority. The best melee casters are druids and clerics. Take Greater Spell Focus: Necromancy, Extend Spell, Empower Spell, and Maximize Spell. She even has Battle Caster, not that that should make any difference. Feats are covered under Feats. up. Bonus feats: The epic shifter gains a bonus feat every three levels. In NWN 2 we could choose "spellcaster prodigy" to keep up with our spell-dc, when multiclassing. Cast in this manner, the entire party can have the benefit of a 24 hour Haste effect. Specifics: Still spells are cast without a somatic component. Have a non-Wizard who picks spell schools using PickSchool 1 allowing bonus spell slots and restricted spells; Have a limited level class (Say max level 5) with very limited spellbook that has a multipler for the caster level so they still are usable at higher levels (a 4. When a character's action has a DC, a die roll determines whether or not that action is successful. In NWN1, empower and maximize are really important. It applies to a different school of magic in each case. NWN2 doesn't even have proper combat animations. That means you can wear heavy armor and cast spells without penalty (still spell). No class restrictions. Spells with a duration of instantaneous or permanent are not affected.